Syllabus


Video Games and Cultural Analysis

ENG 3612 - 0001   Special Topics
MoWeFr 12:30PM - 1:20PM
CL 220
Instructor: Ms Concetta Bommarito
Office: Text and Technologies Lounge Rehearsal Hall 114
Office Hours: MoWeFr 11:00AM-12:00PM

Voluntary Group Coffee Meet Up: Starbucks in the Breezeway
Times: MoWeFr 2:00PM – 3:00PM

Note: Email is checked during the office hours given above. Any email sent outside these times is not guaranteed to be answered as quickly. If you need any help in the class, please make sure that they are addressed in class or during office hours.
Course Overall Goal:

(“Game Criticism, Why We Need It, and Why Reviews Aren't It”) is an essay. It is an essay in the form of a criticism; the critique is that of the failure of our writers about games to take a critical and analytical view of the works they write about, and of their failure to make a clear distinction between "review" and "criticism," which are, in fact, very different beasts. It is, if you will, a critique of game criticism.
Greg Costikyan, Game Designer and Critic

This class is designed to answer a gap in the field of game critique and design: game criticism from the point of view of the gamer rather than designer. I have selected readings and games that will give you the tools to more critically analyze video games by introducing you to several critical works across disciplines and teaching you how to use these works in your analysis.

Course Objectives
Goal/What you will learn
Activity/How you will learn
To introduce you to a range of literary and philosophical methodologies for analysis of video games
·         Have you read a wide variety of short works   and excerpts alongside playing short video games
·         Shorter texts will correspond to themes in the games
To enable you to enhance your critical thinking and textual analysis skills
Smaller reader response papers for each reading/gaming pairing
To facilitate the improvement of your writing skills, particularly in the area of the argumentative essay
A professional  academic conference paper with an argument or proposal for game incorporating themes from the readings
To encourage the use of cultural and philosophical writings as tools for game development and analysis
use the readings to analyze games and begin thinking about ways to improve current trends in the industry
To enhance your appreciation of aesthetic strategies and techniques in the form of the video game
class report on major canonical video game works


Major Texts (to be expanded)
Note: Readings will be available in the course packet online as pdfs.
Michel Foucault: “Panopticism” from the book Discipline and Punish
Jean-Paul Sartre: Excerpts from Nausea
Susan Bordo: Excerpts from Beauty Rediscovers the Male Body
Henry Jenkins: Excerpts from Convergence Culture
Takashi Murakami: Excerpts from Little Boy: The Arts of Japan's Exploding Subculture


Grading  Overview:
The class grade is divided into two main categories: Classwork (40% of your final grade) and Final Project (60% of your final grade).

Classwork:
Throughout the semester you will complete shorter assignments both in class and online.

Class Participation and Attendance (10% of Total Grade)
You are responsible for keeping up with the games and readings and contributing to class discussion. Points are earned for meaningful participation in class; points are deducted for disruptive behavior.
-Included in this grade are quizzes that serve to make sure that you are reading/playing on schedule and to take attendance
Attendance: You are expected to come to class on a regular basis. After three days or one week’s worth of unexplained absences your grade may be penalized.


Let’s Play Response Log (30% of Total Grade)
At the start of the semester you will create a class blog using software of your choosing (Blogspot, Wordpress, Tumblr, etc).

Each week you will respond to the readings and assigned games by posting to the blog.

There are three types of blog posts:
·         Minimum Post: This is the default post type. Link the readings to the games played as outlined on the schedule.
·         Bonus Post: In addition to the Minimum Post, some weeks will have an optional set of criteria listed under ‘Bonus Post’. Extra credit will be awarded if you meet the criteria under ‘Bonus Post’ in addition to the Minimum Post that day.
·         Response Post: Some weeks we will be building on discussions in class and on the blogs. For these you will post to each other's blogs on either your opinions or a response to someone else’s opinions on the topic.

Length: There is no min/max page count for these assignments, but they must address the major plot points/ gameplay moments of the game relevant to the related readings. You must not just summarize these moments; analyze the game in terms of its various elements: gameplay, narrative, player agency, aesthetics, kinesthetic, etc.

Quality: For examples, check out the Let’s Play Archive at http://lparchive.org, in particular the Let’s Play of Breath of Fire IV by username Daeren (http://lparchive.org/Breath-of-Fire-IV/). Chapter’s L: Maybe So (http://lparchive.org/Breath-of-Fire-IV/Update%2051/) and LI: Truth and Dreams (http://lparchive.org/Breath-of-Fire-IV/Update%2052/) in particular are of the quality I am looking for (obviously without the casual cursing). My apologies for spoiling the ending to Breath of Fire IV.


Final Project
By the end of the semester you will create a conference-level paper that can be submitted to academic conferences. This final project will be submitted in three parts.

Abstract (10% of Total Grade)
Before you are allowed to present at an academic conference you submit a summary abstract to a Call For Papers (CFP). You will receive a mock CFP midway through the semester and write an abstract to that CFP including a bibliography of 5-10 works you will use in the final conference paper.

You will not be able to give a presentation without completing the abstract.

Mock Conference Presentation (10% of Total Grade)
The last few weeks of class will be dedicated to a mock conference in which students will present a 10 minute rough draft of their final conference paper. Each day after the 3 or 4 students give their presentations, students in the audience will be given the chance to ask questions that the presenters must answer intelligently.

Mock Conference Participation (10% of Total Grade)
When a student is not presenting, you will be taking notes and asking intelligent questions at the end of the presentation. Each day, you will turn in a printed worksheet with your day’s notes for participation credit.

Final Paper (30% of Total Grade)
The final paper will be a 20 minute (8-10 page) conference-level paper analyzing a game or games of your choice and incorporating 5-10 outside sources.


Turn In Options
Option 1: Traditional Paper
Many people bring and read a paper to conferences. You may type out an 8-10 page paper double spaced Times New Roman Font.

Option 2: Presentation
Since this paper is meant to be read at a conference, you may turn in a presentation in lieu of a typed paper. The presentation should be 18-20 minutes of discussion. You may include footage of the game you wish to discuss but the footage should be a) relevant and b) no longer than 4 minutes unless you talk over the footage.

You may use Power Point with embedded audio, video editing software, Prezi, an audio file or any other method of recording your presentation. Make sure that I can read the presentation on my laptop before turning it in.


Topic Options:
Option 1: Analysis
Link the readings to the game and use the readings to give a detailed analysis of the game’s plot, gameplay, themes, and/or quality. This option will be graded on both content and delivery, i.e. the thesis of the paper and how well written the paper is or how professional the presentation is.

Option 2: Re-Imagining
Link the readings to the game and use the readings to critique the game and create a revised version of the game, i.e. a “spiritual successor” that takes the original game’s concepts and improves and/or further explores them and/or approaches them from a new angle.
Examples of already existing spiritual successors include:
-Paper Mario, which is the spiritual successor to Super Mario RPG (same gameplay, different aesthetic)
           -Starcraft, which is the spiritual successor to Warcraft (same gameplay, different setting)
-Bioshock, which is the spiritual successor to System Shock 1 and 2 (altered gameplay, different science fiction model, different morality themes)
-Sid Meier’s Alpha Centari, which is the spiritual successor to Sid Meier’s Civilization II (similar gameplay, new setting, far more narrative-driven, plot-driven victory conditions)
-Rock Band, which is the spiritual successor to Guitar Hero (adds multiple instruments to the original guitar-only game)
-A non-game example: Futurama, which is a spiritual successor to The Simpsons (same art style, different themes)




Picking a Game
The game you pick for your final project should be one you are passionate about discussing, especially since you will be working with it for most of the semester. It should also be a game that you have time to beat. Refer to howlongtobeat.com for a database of how long it takes to beat various games.

Suggested Games
These games can easily be analyzed using the assigned readings. Note: Not all of these games are necessarily ‘good’ but often bad games are just as important to analyze as good ones.

·         Amnesia: The Dark Decent                                                                                  
·         Bastion                                                                                                      
·         Bioshock (any in the series)                                                                                 
·         Braid                                                                                                          
·         Civilization (any in the series)                                                                              
·         Deus Ex (any in the series)                                                                                  
·         Duke Nukem (either 3D or Forever)                                                                    
·         Eternal Darkness: Sanity’s Requiem                                                                    
·         Fallout (any in the series)                                                                                     
·         Final Fantasy (any in the series)                                                                           
·         Mass Effect and/or Dragon Age (any in the series)                                                         
·         Metroid (any in the series)                                                                                   
·         Minecraft                                                                                                   
·         Okami                                                                                                        
·         Persona (any in the series)                                                                                    
·         Planescape: Torment                                                                                  
·         Pokémon (any in the series)                                                                                 
·         Portal and/or Half Life (any in the series)                                                           
·         Psychonauts and/or any of the works of Tim Schaffer                                                   
·         Shadow of the Colossus and/or Ico                                                                     
·         Sid Meier’s Alpha Centari                                                                                   
·         Silent Hill (any in the series)                                                                                
·         The Mother Trilogy and/or any of the Project Rainfall games                            
·         World of Warcraft, Old Republic or any other MMORPG

Note: The primary goal of the presentations is for you to promote your favorite games by using the readings as a tool for analyzing and promoting the game’s themes. You are not limited to just the games on this list.

Sample of Required Games
These games will be played for class and therefore cannot be picked for your final project. I will add more to this list as topics come up in class.
Name
Platform
Access
Video
Before the Law
PC - Flash Game
Must have installed Adobe Flash
Should not take you more than 5 minutes to do this one (Make sure to get both endings)
Geek Mind
PC - Flash Game
Must have installed Adobe Flash
Should not take you more than 5 minutes to do this one.
Gray
PC - Flash Game
Must have installed Adobe Flash
Should not take you more than 5 minutes to do this one. Make sure to play till the ending.
September 12th
PC - Flash Game
Must have installed Adobe Flash
Should not take you more than 5 minutes to do this one.
The Stanley Parable
PC - Source Mod or Stand Alone Game (PC Only)
On Mac, download a Source Engine Game (Team Fortress 2 is free), then install mod
Time: 31:20
Time Fcuk
PC - Flash Game
Must have installed Adobe Flash
TBA
Check the class blog for video upload.
Katawa Shoujo
PC - Freeware
Stand-Alone Game
Note: this is the longest of the games to play, clocking in at 6.5 hours for one story and 30+ for completionist. We will be playing it in the second half of the semester so please plan accordingly.


Additional Works
More games/readings may be added according to class discussion and general tastes of the class (for example, if we have a large contingency of platformers, I might add more platforming games).

Class Rules:

Class Discussion
Students are to remain respectful during class discussions at all times. Insults, hate speech, and other such inappropriate comments as defined in the Student Handbook will not be tolerated and, if persisted in after admonition by the teacher, will be grounds for removal from the class.

Plagiarism
Plagiarism is using someone else’s words or ideas intentionally or unintentionally without giving the source the proper credit. Plagiarism is unacceptable academic behavior at UCF. If you are caught plagiarizing, depending on the severity, you will fail the assignment. You also risk failing the course with a grade of “Z”, indicating academic dishonesty.

Disability Statement
UCF is committed to providing reasonable accommodations for all persons with disabilities. This syllabus is available in alternate formats upon request. Students with disabilities who need accommodations in this course must contact the professor at the beginning of the semester to discuss needed accommodations. No accommodations will be provided until the student has met with the professor to request accommodations. Students who need accommodations must be registered with Student Disability Services, Student Resource Center Room 132, phone (407) 823-2371.

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